Suggestion for RUST V2 (GUNS)

It's a good idea to add this?


  • Total voters
    3

ItzEdyFTW

New member
#1
Hi, Minebuilders TEAM.
I have an idea to add attachaments to weapons and new types of bullets like:

ATTACHAMENTS:

- Silencer ( reduce the sound of shots )

- Grip lvl. 1 ( +25% stability )
- Grip lvl. 2 ( +50% stability ) - > Grip reduces the spread of the bullets
- Grip lvl. 3 ( +75% stability )


- Scope X2 ( +25% more visiblity )
- Scope X4 ( +50% more visiblity ) - > Scope zoom in visiblity
- Scope X8 ( +100% more visiblity )


- Magazine lvl. 1 ( +10% more ammo ) [ like if the weapons has 30 bullets capacity, the magazine will add 3 more bullets to capacity ]
- Magazine lvl. 2 ( +20% more ammo ) [ like if the weapons has 30 bullets capacity, the magazine will add 6 more bullets to capacity ]
- Magazine lvl. 3 ( +30% more ammo ) [ like if the weapons has 30 bullets capacity, the magazine will add 9 more bullets to capacity ]


-> Magazine will add 10,20,30% more bullets to standard weapon magazine like if the AK-47 is legendary (39 bullets capacity), the magazine will add 3,6,9 bullets more to the magazine, not 4,8 or 12 <-

- Muzzle Break ( +15% damage )


AMMO:

- Explosive Ammo ( 50% more damage; and you can destroy wooden walls with 10 bullets)
- Fire Ammo ( Burn player 3 seconds )
- HV Ammo ( 10% more damage )
 
Last edited:

Frxon

mothafuckin' G
Donator
#2
Explosive Ammo is complete bullshit and Fire Ammo is a good idea BUT the time reduced

Muzzle Break is for recoil not for damage
+
 

YoussofHD

Staff
Staff member
Admin
#5
These are neat ideas, but I believe Bob said that this wouldn't be possible due to the limitations of 1.8 and the amount of items we have to work with.
 

bob7l

Administrator
Staff member
Owner
#8
Atm, this is basically what the grade system pretty much works like. Legendary has better accuracy, damage, mag capability, and range then other grades. I think adding a modular system that effects these same variables on the gun would make guns more unbalanced.
 
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