RustV2 Server Wipe & Major Update - July 26th at 10AM PST
Prepare for a fresh start. The RustV2 server full wipe on Saturday, July 26th at 10:00 AM PST.
Wipe & New Season Changelog
Post Beta Changelog
New Features Spotlight
Dynamic Map Generation
With every wipe, a completely new map will be procedurally generated. This ensures a fresh experience each season, with existing and new loot zones strategically scattered across the landscape. Approximately 200 random caves will also be generated for players to discover and utilize. Expect to find a variety of biomes (over 10, each with unique qualities) to explore.
An example of a 3000x3000 map can be viewed here: http://minebuilders.me/map/?s=3
The wipe-day map size is expected to remain 3000x3000, though this is subject to final confirmation.
Tetris Minigame
The Tetris minigame can be found as a rare item, similar to other valuable drops. Simply click the item to begin playing. The more lines you clear, the more C4 you will earn as a reward. Future plans include the addition of more small minigames, such as a Flappybird-style game.
See the Tetris minigame in action:
PVP Adjustments
Extensive changes were made to several firearms during the beta period to rebalance the PVP meta. These adjustments performed well in testing, and we will monitor their impact on the live server.
TNT System
TNT can now be crafted at a ratio of 1 TNT per 1 C4. This TNT is designed to destroy natural blocks only, allowing players to create new cave entrances or construct 4-block high defensive walls for strategic positioning. An anti-unraidable detection system is built into the TNT to prevent its misuse for creating impenetrable bases or raiding caves (ensure your cave interior is fully enclosed with blocks).
The TNT system features three distinct modes:
Prepare for a fresh start. The RustV2 server full wipe on Saturday, July 26th at 10:00 AM PST.
Wipe & New Season Changelog
- New Procedurally Generated Map: Explore a completely new landscape with over 200 unique caves generated per wipe.
- TNT Added: Explosives are now available with three distinct modes: Wall for structural damage, Cave for breaking into underground areas, and Tree for rapid deforestation.
- Dropper Minigame Relocation: The Dropper minigame has been moved into the void, now accessible directly via a dedicated portal at spawn.
- Ender Island Removed: To centralize and intensify player-versus-player combat, all Ender Island mobs have been relocated to the Ender World.
- Zone Event Accessibility: The Zone event is now directly accessible from spawn, streamlining participation.
- Water Combat Risk Increased: Engaging in combat while in water now carries a higher risk, with a +20% increase in incoming damage.
- Volcano Dungeon Spawns: The Volcano dungeon can now spawn directly on the volcano surface, offering new points of interest.
- Improved Loot Zones: Existing loot zones have been enhanced with additional chests and refined layouts.
- Grass Seeds Introduced: Obtainable by breaking large quantities of grass, these seeds allow for controlled cultivation.
- Lumberjack Perk Fix: The Lumberjack perk is no longer unlocked by default and must be acquired.
- Building on Ocean Coasts: Building is now permitted on ocean coasts (subject to future adjustments).
- Updated Ender Portal Loot Zone: The old Ender Portal loot zone has been replaced with an improved version.
- /map and /find Updates: Numerous improvements and updates have been applied to the functionality of the /map and /find commands.
Post Beta Changelog
- Cave Door Vaulting: Players can now vault over cave doors if there is at least one air block above.
- Arc-Thrower Damage Buff: The Arc-Thrower weapon has received a significant damage increase.
- Barret & Plasma Rifle Critical Damage: The Barret and Plasma rifles now deal critical damage at ranges exceeding approximately 20 blocks.
- AKS-47u Damage Increased: The AKS-47u weapon's damage output has been increased.
- Barret & Arc-Thrower Bow Boost Delay: Using the Barret or Arc-Thrower now introduces a ~1.5-second delay to bow boosting.
- Biome Overhaul: Seven new biomes have been introduced, existing ones have been tweaked, and all biomes are now larger with improved blending.
- Biome-Specific Animals: Animal populations have increased and are now tailored to specific biomes.
- Guard Drone Improvements: Guard drone targeting bugs have been fixed, and their deployment time has been reduced.
- New Mounts: Skeleton Horses and regular Horses have been added to the game.
- Anti-Material Rifle Buff: The Anti-material rifle has received a damage buff.
- Radiation Biome Zombie Storm Removed: The recurring zombie storm in the Radiation biome has been removed.
- Bandit APC & Mob Fixes: The Bandit APC respawn mechanism has been fixed, along with various other mob-related corrections.
- /warp Allowed in Zone: The /warp command is now permitted within the Zone.
- Bear Rework: Bears have been recoded; they are now passive but pose a greater danger when provoked.
- Molotov Fire Spread: Molotovs now spread fire at an increased rate.
- Blue Airdrop Looting Restriction: "Blues" can no longer loot airdrops.
- Airdrop Stuck Fix: A bug causing airdrops to get stuck in blocks has been resolved.
- New Tetris Minigame: A new Tetris minigame is now available as a rare item find.
- Increased Animal Spawn Rates: Overall animal spawn rates have been increased.
- New Ender Radiation: A new ender portal radiation zone was made (Replaces old shit 1)
- New island loot-zone: New island filled with scavengers
New Features Spotlight
Dynamic Map Generation
With every wipe, a completely new map will be procedurally generated. This ensures a fresh experience each season, with existing and new loot zones strategically scattered across the landscape. Approximately 200 random caves will also be generated for players to discover and utilize. Expect to find a variety of biomes (over 10, each with unique qualities) to explore.
An example of a 3000x3000 map can be viewed here: http://minebuilders.me/map/?s=3
The wipe-day map size is expected to remain 3000x3000, though this is subject to final confirmation.
Tetris Minigame
The Tetris minigame can be found as a rare item, similar to other valuable drops. Simply click the item to begin playing. The more lines you clear, the more C4 you will earn as a reward. Future plans include the addition of more small minigames, such as a Flappybird-style game.
See the Tetris minigame in action:
PVP Adjustments
Extensive changes were made to several firearms during the beta period to rebalance the PVP meta. These adjustments performed well in testing, and we will monitor their impact on the live server.
- Barret Critical Damage: The Barret rifle now inflicts critical damage on targets over 20 blocks away.
- Plasma Rifle Critical Damage: The Plasma rifle now inflicts critical damage on targets approximately 15 blocks away.
- Weapon Damage Buffs: Several guns, including the AKS-47u and Flamethrower, have received damage buffs.
- Arc-Thrower Enhancement: The Arc-Thrower's damage has been significantly buffed, and the window for achieving max charge shots has been slightly increased for easier execution.
- Anti-Material Rifle Buff: The Anti-Material rifle has received major damage buffs.
- Bow Boost Delay: Being hit by a Barret or Arc-Thrower will now impose a bow boost delay of up to 2 seconds.
- Water PVP: You now take up to 20% more damage while in the water! WTF
TNT System
TNT can now be crafted at a ratio of 1 TNT per 1 C4. This TNT is designed to destroy natural blocks only, allowing players to create new cave entrances or construct 4-block high defensive walls for strategic positioning. An anti-unraidable detection system is built into the TNT to prevent its misuse for creating impenetrable bases or raiding caves (ensure your cave interior is fully enclosed with blocks).
The TNT system features three distinct modes:
- Wall mode: Generates 4-block high walls.
- Cave mode: Digs a cave into the ground.
- Tree mode: Destroys trees. (Don't make my fucking map ugly!!)